home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 24
/
Aminet 24 (1998)(GTI - Schatztruhe)[!][Apr 1998].iso
/
Aminet
/
dev
/
misc
/
BackbonMin.readme
< prev
next >
Wrap
Text File
|
1998-03-07
|
12KB
|
242 lines
Short: V1.19 GUI Game Creator - Min. Download
Author: malcolm.murray@virgin.net (Alastair Murray)
Uploader: malcolm.murray@virgin.net (Alastair Murray)
Type: dev/misc
Replaces: dev/misc/Backbone_Min.Lha
Backbone
--------
NOTE: This is the minimum download version.
It contains NO example files. For the full version with all the example
files download Backbone1.Lha and Backbone2.Lha from dev/misc.
V1.19
-----
Made it a less CPU intensive, multitasking with AMIGA+A should work better
and I'm hoping (again) that this will solve some of the crashes that some
people seem to get.
V1.18
-----
Reverted back to the old way of making level maps which means there's less
flexability in the map sizes but I hope that some peoples crashes will be
solved (although I was completely unable to find any reason for a crash -
it worked fine on mine and many others!)
V1.17
-----
Fixed a problem to do with changing the number of blocks on a level. Got
rid of a stupid error message.
V1.15 & V1.16
-------------
Fixed a very emmbarassing problem that Backbone actually randomly wrote
over memory in the level editor which caused crashes on peoples machines.
V1.14
-----
Fixed a couple of stupid bugs. Particularly to do with painting level
blocks.... whoops!
V1.13
-----
Added tutorial for how to create example 1.
Fixed Auto Grab bug for getting the size of the player and objects.
Changed the way variables works so there should be less crashes and you
should be able to have larger map sizes with no problems.
File Requestors remember where they were last at.
Fiddles with the level editor a bit to make it less sensitive.
V1.12 and V1.11 and V1.10
-------------------------
Fixed another Image Ed bug. Fixed a few File Req things. Fixed a NEW
Project bug. Fixed an Edit Level bug.
Added AUTO option on the player's width and height bit. This will look at
your still frame defined for the player and work out a suitable width and
height for it. Also added this option for the baddie's heights and widths.
Added the option for different music for each level. In the level editor
you will have the option of selecting music. The general "Game Music" in
the details menu has now gone.
Updated the example files because they were earlier versions and were
causing all sorts of problems.
Fixed another stupid File Req bug.
Added Danger Level on blocks. Blocks can either 1.Hurt You on Contact
2.Kill You on Contact 3.Hurt You when Falling on them 4=Kill you when
Falling on them.
Added No. of Still frames option so that the player can constantly go
through an animation when not moving.
Added test for write protected Temp directorys so that CD-ROM version go
OK.
Adjusted Example 3 to use the steam as a "danger block"
V1.09
-----
Fixed stupid Image Editor bug.
Added a check to ensure you don't lose any blocks when saving a project.
V1.08
-----
Fixed problem with Map Sizes being incorrect in a game.
Added loads of Tool Types: See @{"Tool Types" link tooltypes} for details.
Reducing these values will help stop crashes.
V1.07
-----
IRC channel. Go to #backbone on irc.demon.co.uk OR irc.bt.net for help on
Backbone. Obviously there's not always someone there but keep trying!
Fixed Image Editor bug. Fixed Save Game bug. Reorganised the game code to
help with incompatability problems.
Added a new tooltype. EVENTS sets the maximum number of events allowed in a
level. 30 is the default. Be warned that if you change this value, games
may run funny if you don't keep it constant each time you edit it!
V1.06
-----
Most crashing bugs appear to be gone! If people still have trouble with the
iconify option (I think it's to do with PAL/NTSC) then use the AMIGA+A
option for now. Its far from perfect because the OS will go very slow using
this and you won't be able to run the games at the same time as Backbone.
Baddies can now jump! Added jumping/falling images for the baddies too.
Added Chasing Baddies of all kinds, jumping, flying etc.
Fixed a bug to do with dieing baddies staying in mid air and one to do with
flying baddies getting stuck in blocks.
Added the SIGHT option into chasing baddies so they can either only see the
player when he's in view OR see him anywhere on the map.
Changed the level editor to give seperate menus for Objects and Events.
Added Events, walking over specific blocks will activate the event which
can be: 1.Teleporting the player, 2.Creating a new object, 3=Removing an
object, 4=Playing a scene, 5=Changing a block.
Events can be either activated when the player presses SPACE or
automatically.
Fixed bugs that prevented some games from working with Full Optimisation.
Added Score to Panel.
Changed example2 to include some of the new features.
Added a new tooltype. Lockout=No means that you CAN use AMIGA+A to flick
between Backbone and the Workbench.
V1.05
-----
Fiddles with various things to improve compatability.
Removed bug to do with bouncing off baddies into a solid wall (I think)
Made an option for "Ghost" Baddies where they can walk through walls.
Changed the Iconify option back to how it was before V1.01 as I just found
out it doesn't let you run you programs at the same time as Backbone <sigh>
Renamed Backbone.Library To Bone.Library (for important reasons I assure
you), removed AMOS.Library as you don't need it any more.
Also removed the GUI drawer as it is not needed either.
V1.04
-----
Removed bug to do with map sizes. Added the ability to flick between
workbench and backbone using AMIGA+A to help the people who had problems
with the iconify option. Fiddled with one or two other things.
V1.03
-----
Reduced memory consumption by a further 150k. Fiddled wit
============================= Archive contents =============================
Original Packed Ratio Date Time Name
-------- ------- ----- --------- -------- -------------
172 144 16.2% 28-Dec-97 01:01:30 +Panel1.ASC.Z
1319 688 47.8% 28-Dec-97 01:01:30 +PlayerAccel.ASC.Z
2576 990 61.5% 28-Dec-97 01:01:28 +PlayerClimb.ASC.Z
2864 1108 61.3% 28-Dec-97 01:01:30 +PlayerClimbAccel.ASC.Z
3176 1162 63.4% 28-Dec-97 01:01:28 +PlayerClimbCrawl.ASC.Z
3481 1286 63.0% 28-Dec-97 01:01:30 +PlayerClimbCrawlAccel.ASC.Z
1631 753 53.8% 28-Dec-97 01:01:28 +PlayerCrawl.ASC.Z
1924 872 54.6% 28-Dec-97 01:01:30 +PlayerCrawlAccel.ASC.Z
919 439 52.2% 28-Dec-97 01:01:28 +ResetData.ASC.Z
375 218 41.8% 28-Dec-97 01:01:30 +RestOfScroll.ASC.Z
3016 712 76.3% 28-Dec-97 01:01:30 +SamPlay.ASC.Z
1808 768 57.5% 28-Dec-97 01:01:30 +Scenes.ASC.Z
1552 516 66.7% 28-Dec-97 01:01:30 +ShortList.ASC.Z
461 232 49.6% 28-Dec-97 01:01:30 +SlidingScrollH.ASC.Z
457 228 50.1% 28-Dec-97 01:01:30 +SlidingScrollHabove.ASC.Z
412 187 54.6% 28-Dec-97 01:01:30 +SlidingScrollV.ASC.Z
362 246 32.0% 28-Dec-97 01:01:30 +Title.ASC.Z
900 385 57.2% 28-Dec-97 01:01:26 +Conditions.ASC.Z
352 253 28.1% 28-Dec-97 01:01:26 +Del_Obj.ASC.Z
428 271 36.6% 28-Dec-97 01:01:26 +Dieing.ASC.Z
3836 1199 68.7% 28-Dec-97 01:01:26 +Draw.ASC.Z
3753 1178 68.6% 28-Dec-97 01:01:26 +DrawAbove.ASC.Z
3411 1006 70.5% 28-Dec-97 01:01:28 +ExtrasDraw.ASC.Z
756 388 48.6% 28-Dec-97 01:01:28 +Fall.ASC.Z
607 332 45.3% 28-Dec-97 01:01:28 +GetBlocks.ASC.Z
765 500 34.6% 28-Dec-97 01:01:28 +Header.ASC.Z
1013 650 35.8% 28-Dec-97 01:01:28 +Header2.ASC.Z
147 135 8.1% 28-Dec-97 01:01:28 +Hit.ASC.Z
130 130 0.0% 28-Dec-97 01:01:28 +ItemType0.ASC.Z
128 128 0.0% 28-Dec-97 01:01:28 +ItemType1.ASC.Z
161 143 11.1% 28-Dec-97 01:01:28 +ItemType2.ASC.Z
161 143 11.1% 28-Dec-97 01:01:28 +ItemType3.ASC.Z
1521 564 62.9% 28-Dec-97 01:01:28 +Jump.ASC.Z
2147 944 56.0% 28-Dec-97 01:01:28 +Level.ASC.Z
1516 556 63.3% 28-Dec-97 01:01:28 +Loaders.ASC.Z
1045 577 44.7% 28-Dec-97 01:01:28 +Player.ASC.Z
1530 624 59.2% 28-Dec-97 01:01:28 +PlayerAbove.ASC.Z
2082 1038 50.1% 28-Dec-97 01:01:26 +BackgroundExtras.ASC.Z
1306 586 55.1% 28-Dec-97 01:01:26 +Baddie1.ASC.Z
1118 543 51.4% 28-Dec-97 01:01:26 +Ba